Lesson Plan Suggestions » Reception Year (Ages 4 - 5) » Reception Year - lesson 2

Circle time discussions

We have begun to learn from the Blue dog about the things Blue likes, dislikes and the things Blue needs.

  • What made the Blue dog cross last week? Stroked when having food, try to take toy away. 
  • How did Blue react when he didn’t like the action?
  • What are a dog's warning signs that they are not happy? Showing teeth, growling etc?
  • What can we do to stop Blue being cross? Have separate toys for dogs and children, never take something out of a dog's mouth - ask a grown up, never pet a dog when they are eating.

Today we are going to learn more about how to behave safely around dogs.Choose the flea story from the parent guide and turn to page 10 or download from the materials. The scene is about Blue, Sarah and the sand castle. Usually Blue likes to be stroked by Sarah, but not today : Blue is feeling unwell.

  • What make you feel like you don’t want to play? Ill, tired etc.
  • Dogs feel like that sometimes too, but they can’t tell us if they are ill or tired. Instead they show us the warning signals so we must learn that sometimes dogs don’t want to play and we should leave them alone.


Use pet dog/ dog costume to demonstrate how Blue might react when he is not feeling well. In this way you can reinforce lessons learnt so far.

Stress that dogs can growl or show their teeth when they are not feeling well or when they are unhappy.

 Can they think of reasons why the dog is responding in that way? What message is he trying to give?



ICT (Extra materials)

In ‘Dazzle’ or other drawing package use the shapes to make animal pictures

In the downloads you will find

  • Pictures for colouring






  • Shapes to make animals

  • Animal picture cards for games

Example 1: Understanding what a pet is.
Identifying the animal.
Which one is the ideal pet?
Match the animal with the right home.



Example 2:
Understanding the needs of a dog.
What kind of food does Blue need?
What objects does Blue need?
What things do children need?






The children's corner can be used as an interactive tool:

Daan's Zoo
In the Zoo, there are different animals. Look for the ideal pet!

How to play the game:

When an animal appears, pass the computer mouse over the squares and match the one showing the correct colour and animal noise.




Tiny's Kids
In the game Tiny's Kids, there are pet and wild animals. Have a look ...

In this game, Tiny's kids are looking for their mum. All kids look different.

Match the right mum and kids.

See how happy the kids are when they find their mum. Listen to mum singing a lullaby.

Blue is thirsty
Blue lives in a nice confortable home. Right now, Blue is thirsty and looking for a drink. Can you help Blue to find the right water to drink?

Click on the different places that contain water.
Many are not suitable for drinking. Can you help Blue find the one place where the water is for drinking.

Use this game to help talk about a dog's needs.




Blue is hungry
Blue is hungry and he goes to the shop with his owner. There are many things for sale: some a good for Blue to eat but others are not. Can you help Blue find the food that is good for him?

Click on the different things on the shelves. The wrong things will give him a tummy ache, but the right food will make him happy.





Blue at the vet
Blue is feeling not very well and his owner has taken him to the vet. See Blue sitting on the vet's table looking sick and a bit scared.

Ask the children to help the vet by clicking on the objects along the bottom.






Blue at the toy shop

Blue is in the toy shop and he is looking for new toys to put in his basket.

Can you help Blue to pick the toys that are best for him?
How does Blue feel when he gets a toy in his basket?

(If he pics a child's toy, it jumps back on to the shelf)





Do the children understand what a pet is?
Do children understand what a dog needs?


Lesson notes for evaluation of project / evidence / resource list





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In this lesson you will learn


To understand a dog’s needs.
To recognise and identify similarities with our own needs


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